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  1. Weather as medium
    toward a meteorological art
    Erschienen: 2018
    Verlag:  The MIT Press, Cambridge, MA

    In a time of climate crisis, a growing number of artists use weather or atmosphere as an artistic medium, collaborating with scientists, local communities, and climate activists. Their work mediates scientific modes of knowing and experiential... mehr

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    In a time of climate crisis, a growing number of artists use weather or atmosphere as an artistic medium, collaborating with scientists, local communities, and climate activists. Their work mediates scientific modes of knowing and experiential knowledge of weather, probing collective anxieties and raising urgent ecological questions, oscillating between the "big picture systems view" and a ground-based perspective. In this book, Janine Randerson explores a series of meteorological art projects from the 1960s to the present that draw on sources ranging from dynamic, technological, and physical systems to indigenous cosmology.

     

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262353441; 026235344X
    Schriftenreihe: Leonardo book series
    Schlagworte: Art and meteorology; Weather in art; Art and science; Art, Modern ; 21st century ; Themes, motives; DIGITAL HUMANITIES & NEW MEDIA/New Media Art; ARTS/Art History/General; ARTS/Art History/Contemporary Art
    Umfang: 1 online resource (xl, 233 pages, 16 unnumbered pages of plates), illustrations (some colour)
  2. The practice of light
    a genealogy of visual technologies from prints to pixels
    Autor*in: Cubitt, Sean
    Erschienen: [2014]
    Verlag:  The MIT Press, Cambridge, Massachusetts

    An account of Western visual technologies since the Renaissance traces a history of the increasing control of light's intrinsic excess. mehr

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    An account of Western visual technologies since the Renaissance traces a history of the increasing control of light's intrinsic excess.

     

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    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262326568; 0262326566; 9780262326575; 0262326574
    Schriftenreihe: Leonardo
    Schlagworte: Art and technology; Visual perception; ARTS/Art History/General; DIGITAL HUMANITIES & NEW MEDIA/New Media History; SOCIAL SCIENCES/Media Studies
    Umfang: 1 online resource (xiv, 354 pages, 8 unnumbered pages of plates), illustrations (some color).
  3. Digital performance
    a history of new media in theater, dance, performance art, and installation
    Autor*in: Dixon, Steve
    Erschienen: 2007
    Verlag:  MIT Press, Cambridge, MA

    The historical roots, key practitioners, and artistic, theoretical, and technological trends in the incorporation of new media into the performing arts.The past decade has seen an extraordinarily intense period of experimentation with computer... mehr

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    The historical roots, key practitioners, and artistic, theoretical, and technological trends in the incorporation of new media into the performing arts.The past decade has seen an extraordinarily intense period of experimentation with computer technology within the performing arts. Digital media has been increasingly incorporated into live theater and dance, and new forms of interactive performance have emerged in participatory installations, on CD-ROM, and on the Web. In Digital Performance, Steve Dixon traces the evolution of these practices, presents detailed accounts of key practitioners and performances, and analyzes the theoretical, artistic, and technological contexts of this form of new media art. Dixon finds precursors to today's digital performances in past forms of theatrical technology that range from the deus ex machina of classical Greek drama to Wagner's Gesamtkunstwerk (concept of the total artwork), and draws parallels between contemporary work and the theories and practices of Constructivism, Dada, Surrealism, Expressionism, Futurism, and multimedia pioneers of the twentieth century. For a theoretical perspective on digital performance, Dixon draws on the work of Philip Auslander, Walter Benjamin, Roland Barthes, Jean Baudrillard, and others. To document and analyze contemporary digital performance practice, Dixon considers changes in the representation of the body, space, and time. He considers virtual bodies, avatars, and digital doubles, as well as performances by artists including Stelarc, Robert Lepage, Merce Cunningham, Laurie Anderson, Blast Theory, and Eduardo Kac. He investigates new media's novel approaches to creating theatrical spectacle, including virtual reality and robot performance work, telematic performances in which remote locations are linked in real time, Webcams, and online drama communities, and considers the "extratemporal" illusion created by some technological theater works. Finally, he defines categories of interactivity, from navigational to participatory and collaborative. Dixon challenges dominant theoretical approaches to digital performance--including what he calls postmodernism's denial of the new--and offers a series of boldly original arguments in their place.

     

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    Beteiligt: Smith, Barry (MitwirkendeR)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262271806; 026227180X; 9780262333030; 0262333031; 9781282098596; 1282098594; 9786612098598; 6612098597
    Schriftenreihe: Leonardo
    Schlagworte: Technology and the arts; Digital media; Arts, Modern ; 20th century; Performing arts ; History ; 20th century; DIGITAL HUMANITIES & NEW MEDIA/New Media Art; ARTS/Performance Studies/General; ARTS/Art History/General
    Umfang: 1 online resource (xv, 809 pages), illustrations.
  4. MediaArtHistories
    Autor*in:
    Erschienen: 2007
    Verlag:  MIT Press, Cambridge, MA

    Leading scholars take a wider view of new media, placing it in the context of art history and acknowledging the necessity of an interdisciplinary approach in new media art studies and practice. mehr

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    Leading scholars take a wider view of new media, placing it in the context of art history and acknowledging the necessity of an interdisciplinary approach in new media art studies and practice.

     

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    Quelle: Verbundkataloge
    Beteiligt: Grau, Oliver (MitwirkendeR)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 0262274256; 9780262274258; 1282098624; 9781282098626; 9780262311540; 0262311542
    Schriftenreihe: Leonardo
    Schlagworte: Art and technology; Art and science; Art ; Historiography; DIGITAL HUMANITIES & NEW MEDIA/New Media Art; ARTS/Art History/General; CULTURAL STUDIES/General
    Umfang: 1 online resource (xii, 475 pages, 10 unnumbered pages of plates), illustrations (some color).
  5. Neo-Baroque aesthetics and contemporary entertainment
    Erschienen: 2004
    Verlag:  MIT Press, Cambridge, Mass.

    Tracing the logic of media history, from the baroque to the neo-baroque, from magic lanterns and automata to film and computer games.The artists of the seventeenth-century baroque period used spectacle to delight and astonish; contemporary... mehr

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    Tracing the logic of media history, from the baroque to the neo-baroque, from magic lanterns and automata to film and computer games.The artists of the seventeenth-century baroque period used spectacle to delight and astonish; contemporary entertainment media, according to Angela Ndalianis, are imbued with a neo-baroque aesthetic that is similarly spectacular. In Neo-Baroque Aesthetics and Contemporary Entertainment, she situates today's film, computer games, comic books, and theme-park attractions within an aesthetic-historical context and uses the baroque as a framework to enrich our understanding of contemporary entertainment media.The neo-baroque aesthetics that Ndalianis analyzes are not, she argues, a case of art history repeating or imitating itself; these forms have emerged as a result of recent technological and economic transformations. The neo-baroque forms combine sight and sound and text in ways that parallel such seventeenth-century baroque forms as magic lanterns, automata, painting, sculpture, and theater but use new technology to express the concerns of the late twentieth and early twenty-first century. Moving smoothly from century to century, comparing ceiling paintings to the computer game Doom, a Spiderman theme park adventure to the baroque version of multimedia known as the Bel Composto, and a Medici wedding to Terminator 2:3D, the book demonstrates the logic of media histories. Ndalianis focuses on the complex interrelationships among entertainment media and presents a rigorous cross-genre, cross-historical analysis of media aesthetics.

     

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262280471; 0262280477; 141756069X; 9781417560691
    Schriftenreihe: Media in transition
    Schlagworte: Motion pictures; Mass media; Mass media ; Technological innovations; Cinematography ; Special effects; Civilization, Baroque; Video games; DIGITAL HUMANITIES & NEW MEDIA/New Media Art; ARTS/Art History/General; DIGITAL HUMANITIES & NEW MEDIA/New Media History
    Umfang: 1 online resource (xiv, 323 pages), illustrations, maps.
  6. The robot in the garden
    telerobotics and telepistemology in the age of the Internet
    Autor*in:
    Erschienen: 2000
    Verlag:  MIT Press, Cambridge, Mass.

    "The Robot in the Garden initiates a critical theory of telerobotics and introduces telepistemology, the study of knowledge acquired at a distance. Many of our most influential technologies, the telescope, telephone, and television, were developed to... mehr

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    "The Robot in the Garden initiates a critical theory of telerobotics and introduces telepistemology, the study of knowledge acquired at a distance. Many of our most influential technologies, the telescope, telephone, and television, were developed to provide knowledge at a distance. Telerobots, remotely controlled robots, facilitate action at a distance. Specialists use telerobots to explore actively environments such as Mars, the Titanic, and Chernobyl. Military personnel increasingly employ reconnaissance drones and telerobotic missiles. At home, we have remote controls for the garage door, car alarm, and television (the latter a remote for the remote). The Internet dramatically extends our scope and reach. Thousands of cameras and robots are now accessible online. Although the role of technical mediation has been of interest to philosophers since the seventeenth century, the Internet forces a reconsideration. As the public gains access to telerobotic instruments previously restricted to scientists and soldiers, questions of mediation, knowledge, and trust take on new significance for everyday life. Telerobotics is a mode of representation. But representations can misrepresent. If Orson Welles's War of the Worlds was the defining moment for radio, what will be the defining moment for the Internet? As artists have always been concerned with how representations provide us with knowledge, the book also looks at telerobotics' potential as an artistic medium"--Provider website.

     

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    Quelle: Verbundkataloge
    Beteiligt: Goldberg, Ken (MitwirkendeR)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 0585309582; 9780585309583; 9780262274029; 0262274027
    Schriftenreihe: Leonardo
    Schlagworte: Robotics; Knowledge, Theory of; DIGITAL HUMANITIES & NEW MEDIA/New Media Art; CULTURAL STUDIES/Critical Theory; ARTS/Art History/General
    Umfang: 1 online resource (xix, 366 pages), illustrations.
  7. Immersed in technology
    art and virtual environments
    Autor*in:
    Erschienen: 1996
    Verlag:  MIT Press, Cambridge, Mass.

    Produced as part of the Art and Virtual Environment Project conducted at the Banff Centre for the Arts in Banff, Canada from 1991 to 1994. mehr

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    Produced as part of the Art and Virtual Environment Project conducted at the Banff Centre for the Arts in Banff, Canada from 1991 to 1994.

     

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    Quelle: Verbundkataloge
    Beteiligt: Moser, Mary Anne (MitwirkendeR); MacLeod, Douglas (MitwirkendeR)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262290913; 026229091X
    Schlagworte: Art and technology; Virtual reality; DIGITAL HUMANITIES & NEW MEDIA/New Media Art; CULTURAL STUDIES/General; ARTS/Art History/General
    Umfang: 1 online resource (xxv, 339 pages), illustrations