Filtern nach
Letzte Suchanfragen

Ergebnisse für *

Es wurden 75 Ergebnisse gefunden.

Zeige Ergebnisse 1 bis 25 von 75.

Sortieren

  1. Numbered lives
    life and death in quantum media
    Erschienen: [2019]
    Verlag:  MIT Press, Cambridge, Massachusetts

    A feminist media history of quantification, uncovering the stories behind the tools and technologies we use to count, measure, and weigh our lives and realities. Anglo-American culture has used media to measure and quantify lives for centuries.... mehr

    Zugang:
    Resolving-System (Lizenzpflichtig)
    Universitätsbibliothek Osnabrück
    keine Fernleihe
    Universitätsbibliothek der Eberhard Karls Universität
    keine Fernleihe

     

    A feminist media history of quantification, uncovering the stories behind the tools and technologies we use to count, measure, and weigh our lives and realities. Anglo-American culture has used media to measure and quantify lives for centuries. Historical journal entries map the details of everyday life, while death registers put numbers to life's endings. Today we count our daily steps with fitness trackers and quantify births and deaths with digitized data. How are these present-day methods for measuring ourselves similar to those used in the past? In this book, Jacqueline Wernimont presents a new media history of western quantification, uncovering the stories behind the tools and technologies we use to count, measure, and weigh our lives and realities. Numbered Lives is the first book of its kind, a feminist media history that maps connections not only between past and present-day "quantum media" but between media tracking and long-standing systemic inequalities. Wernimont explores the history of the pedometer, mortality statistics, and the census in England and the United States to illuminate the entanglement of Anglo-American quantification with religious, imperial, and patriarchal paradigms. In Anglo-American culture, Wernimont argues, counting life and counting death are sides of the same coin -- one that has always been used to render statistics of life and death more valuable to corporate and state organizations. Numbered Lives enumerates our shared media history, helping us understand our digital culture and inheritance.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
  2. The politics of mass digitization
    Erschienen: [2019]
    Verlag:  MIT Press, Cambridge

    A new examination of mass digitization as an emerging sociopolitical and sociotechnical phenomenon that alters the politics of cultural memory. Today, all of us with internet connections can access millions of digitized cultural artifacts from the... mehr

    Zugang:
    Resolving-System (Lizenzpflichtig)
    Universitätsbibliothek Osnabrück
    keine Fernleihe
    Universitätsbibliothek der Eberhard Karls Universität
    keine Fernleihe

     

    A new examination of mass digitization as an emerging sociopolitical and sociotechnical phenomenon that alters the politics of cultural memory. Today, all of us with internet connections can access millions of digitized cultural artifacts from the comfort of our desks. Institutions and individuals add thousands of new cultural works to the digital sphere every day, creating new central nexuses of knowledge. How does this affect us politically and culturally? In this book, Nanna Bonde Thylstrup approaches mass digitization as an emerging sociopolitical and sociotechnical phenomenon, offering a new understanding of a defining concept of our time. Arguing that digitization has become a global cultural political project, Thylstrup draws on case studies of different forms of mass digitization -- including Google Books, Europeana, and the shadow libraries Monoskop, lib.ru, and Ubuweb -- to suggest a different approach to the study of digital cultural memory archives. She constructs a new theoretical framework for understanding mass digitization that focuses on notions of assemblage, infrastructure, and infrapolitics. Mass digitization does not consist merely of neutral technical processes, Thylstrup argues, but of distinct subpolitical processes that give rise to new kinds of archives and new ways of interacting with the artifacts they contain . With this book, she offers important and timely guidance on how mass digitization alters the politics of cultural memory to impact our relationship with the past and with one another.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
  3. Cultural Analytics
    Autor*in:
    Erschienen: 2018; ©2018
    Verlag:  MIT Press, Cambridge, MA

    A book at the intersection of data science and media studies, presenting concepts and methods for computational analysis of cultural data.How can we see a billion images? What analytical methods can we bring to bear on the astonishing scale of... mehr

    Zugang:
    Resolving-System (Lizenzpflichtig)
    Universitätsbibliothek Osnabrück
    keine Fernleihe
    Universitätsbibliothek der Eberhard Karls Universität
    keine Fernleihe

     

    A book at the intersection of data science and media studies, presenting concepts and methods for computational analysis of cultural data.How can we see a billion images? What analytical methods can we bring to bear on the astonishing scale of digital culture--the terabytes of photographs shared on social media every day, the hundreds of millions of songs created by twenty million musicians on Sound Cloud, the content of four billion Pinterest boards? In Cultural Analytics, Lev Manovich presents concepts and methods for computational analysis of cultural data, with a particular focus on visual media. Drawing on more than a decade of research and projects from his own lab, Manovich--the founder of the field of cultural analytics--offers a gentle, nontechnical introduction to selected key concepts of data science and discusses the ways that our society uses data and algorithms.Manovich offers examples of computational cultural analysis and discusses the shift from new media to more media; explains how to turn cultural processes into computational data; and introduces concepts for exploring cultural datasets using data visualization as well as other recently developed methods for analyzing image and video datasets. He considers both the possibilities and the limitations of computational methods, and how using them challenges our existing ideas about culture and how to study it. Cultural Analytics is a book of media theory. Arguing that before we can theorize digital culture, we need to see it, and that, because of its scale, to see it we need computers, Manovich provides scholars with practical tools for studying contemporary media.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
  4. Worried about the wrong things
    youth, risk, and opportunity in the digital world
    Erschienen: [2017]
    Verlag:  The MIT Press, Cambridge, Massachusetts

    It's a familiar narrative in both real life and fiction, from news reports to television storylines: a young person is bullied online, or targeted by an online predator, or exposed to sexually explicit content. The consequences are bleak; the young... mehr

    Zugang:
    Resolving-System (Lizenzpflichtig)
    Universitätsbibliothek Osnabrück
    keine Fernleihe
    Universitätsbibliothek der Eberhard Karls Universität
    keine Fernleihe

     

    It's a familiar narrative in both real life and fiction, from news reports to television storylines: a young person is bullied online, or targeted by an online predator, or exposed to sexually explicit content. The consequences are bleak; the young person is shunned, suicidal, psychologically ruined. Jacqueline Ryan Vickery argues that there are other urgent concerns about young people's online experiences besides porn, predators, and peers. We need to turn our attention to inequitable opportunities for participation in a digital culture. Technical and material obstacles prevent low-income and other marginalized young people from the positive, community-building, and creative experiences that are possible online. Vickery explains that cautionary tales about online risk have shaped the way we think about technology and youth. She analyzes the discourses of risk in popular culture, journalism, and policy, and finds that harm-driven expectations, based on a privileged perception of risk, enact control over technology. Opportunity-driven expectations, on the other hand, based on evidence and lived experience, produce discourses that acknowledge the practices and agency of young people rather than seeing them as passive victims who need to be protected. Vickery first addresses how the discourses of risk regulate and control technology, then turns to the online practices of youth at a low-income, minority-majority Texas high school. Finally, she shows that opportunity-driven expectations can guide young people's online experiences in ways that balance protection and agency.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262339339; 0262339331; 9780262339346; 026233934X
    Schriftenreihe: The John D. and Catherine T. MacArthur Foundation series on digital media and learning
    Schlagworte: Information society ; United States; Digital media ; Social aspects ; United States; Information technology ; Social aspects ; United States; Internet and teenagers ; United States; Internet ; Safety measures; Internet ; Security measures; SOCIAL SCIENCES/Media Studies; EDUCATION/General; DIGITAL HUMANITIES & NEW MEDIA/Social Media & Networking
    Umfang: 1 online resource (xvi, 339 pages), illustrations.
  5. Traversals
    the use of preservation of early electronic writing
    Erschienen: [2017]
    Verlag:  The MIT Press, Cambridge, MA

    Many pioneering works of electronic literature are now largely inaccessible because of changes in hardware, software, and platforms. The virtual disappearance of these works--created on floppy disks, in Apple's defunct HyperCard, and on other early... mehr

    Zugang:
    Resolving-System (Lizenzpflichtig)
    Universitätsbibliothek Osnabrück
    keine Fernleihe
    Universitätsbibliothek der Eberhard Karls Universität
    keine Fernleihe

     

    Many pioneering works of electronic literature are now largely inaccessible because of changes in hardware, software, and platforms. The virtual disappearance of these works--created on floppy disks, in Apple's defunct HyperCard, and on other early systems and platforms--not only puts important electronic literary work out of reach but also signals the fragility of most works of culture in the digital age. In response, Dene Grigar and Stuart Moulthrop have been working to document and preserve electronic literature, work that has culminated in the Pathfinders project and its series of "Traversals"--Video and audio recordings of demonstrations performed on historically appropriate platforms, with participation and commentary by the authors of the works. In Traversals, Moulthrop and Grigar mine this material to examine four influential early works: Judy Malloy's Uncle Roger (1986), John McDaid's Uncle Buddy's Phantom Funhouse (1993), Shelley Jackson's Patchwork Girl (1995) and Bill Bly's We Descend (1997), offering "deep readings" that consider the works as both literary artifacts and computational constructs. For each work, Moulthrop and Grigar explore the interplay between the text's material circumstances and the patterns of meaning it engages and creates, paying attention both to specificities of media and purposes of expression.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Beteiligt: Grigar, Dene (VerfasserIn)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262339018; 0262339013
    Schlagworte: Digital preservation ; History; Hypertext literature ; Preservation ; History; DIGITAL HUMANITIES & NEW MEDIA/General; HUMANITIES/Literature & Criticism; SOCIAL SCIENCES/Media Studies
    Umfang: 1 online resource
  6. Sport 2.0
    transforming sports for a digital world
    Autor*in: Miah, Andy
    Erschienen: [2017]
    Verlag:  The MIT Press, Cambridge, Massachusetts

    Ramifications of the convergence of sports and digital technology, from athlete and spectator experience to the role of media innovation at the Olympics. mehr

    Zugang:
    Resolving-System (Lizenzpflichtig)
    Universitätsbibliothek Osnabrück
    keine Fernleihe
    Universitätsbibliothek der Eberhard Karls Universität
    keine Fernleihe

     

    Ramifications of the convergence of sports and digital technology, from athlete and spectator experience to the role of media innovation at the Olympics.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
  7. Updating to remain the same
    habitual new media
    Erschienen: 20; ©20
    Verlag:  The MIT Press, Cambridge, MA

    What it means when media moves from the new to the habitual -- when our bodies become archives of supposedly obsolescent media, streaming, updating, sharing, saving. mehr

    Zugang:
    Resolving-System (Lizenzpflichtig)
    Universitätsbibliothek Osnabrück
    keine Fernleihe
    Universitätsbibliothek der Eberhard Karls Universität
    keine Fernleihe

     

    What it means when media moves from the new to the habitual -- when our bodies become archives of supposedly obsolescent media, streaming, updating, sharing, saving.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
  8. Pirate philosophy for a digital posthumanities
    Autor*in: Hall, Gary
    Erschienen: [2016]; ©2016
    Verlag:  The MIT Press, Cambridge, Massachusetts

    How philosophers and theorists can find new models for the creation, publication, and dissemination of knowledge, challenging the received ideas of originality, authorship, and the book. mehr

    Zugang:
    Resolving-System (Lizenzpflichtig)
    Universitätsbibliothek Osnabrück
    keine Fernleihe
    Universitätsbibliothek der Eberhard Karls Universität
    keine Fernleihe

     

    How philosophers and theorists can find new models for the creation, publication, and dissemination of knowledge, challenging the received ideas of originality, authorship, and the book.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
  9. Mood and mobility
    navigating the emotional spaces of digital social networks
    Erschienen: [2016]; ©2016
    Verlag:  The MIT Press, Cambridge, Massachusetts ;

    We are active with our mobile devices; we play games, watch films, listen to music, check social media, and tap screens and keyboards while we are on the move. In Mood and Mobility, Richard Coyne argues that not only do we communicate, process... mehr

    Zugang:
    Resolving-System (Lizenzpflichtig)
    Universitätsbibliothek Osnabrück
    keine Fernleihe
    Universitätsbibliothek der Eberhard Karls Universität
    keine Fernleihe

     

    We are active with our mobile devices; we play games, watch films, listen to music, check social media, and tap screens and keyboards while we are on the move. In Mood and Mobility, Richard Coyne argues that not only do we communicate, process information, and entertain ourselves through devices and social media; we also receive, modify, intensify, and transmit moods. Designers, practitioners, educators, researchers, and users should pay more attention to the moods created around our smartphones, tablets, and laptops. Drawing on research from a range of disciplines, including experimental psychology, phenomenology, cultural theory, and architecture, Coyne shows that users of social media are not simply passive receivers of moods; they are complicit in making moods. Devoting each chapter to a particular mood -- from curiosity and pleasure to anxiety and melancholy -- Coyne shows that devices and technologies do affect people's moods, although not always directly. He shows that mood effects are transitional; different moods suit different occasions, and derive character from emotional shifts. Furthermore, moods are active; we enlist all the resources of human sociability to create moods. And finally, the discourse about mood is deeply reflexive; in a kind of meta-moodiness, we talk about our moods and have feelings about them. Mood, in Coyne's distinctive telling, provides a new way to look at the ever-changing world of ubiquitous digital technologies.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
  10. New tendencies
    art at the threshold of the information revolution (1961-1978)
    Erschienen: [2016]; ©2016
    Verlag:  The MIT Press, Cambridge, Massachusetts

    An account of a major international art movement originating in the former Yugoslavia in the 1960s, which anticipated key aspects of information aesthetics. mehr

    Zugang:
    Resolving-System (Lizenzpflichtig)
    Universitätsbibliothek Osnabrück
    keine Fernleihe
    Universitätsbibliothek der Eberhard Karls Universität
    keine Fernleihe

     

    An account of a major international art movement originating in the former Yugoslavia in the 1960s, which anticipated key aspects of information aesthetics.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
  11. Aesthetic animism
    digital poetry's ontological implications
    Erschienen: [2016]; ©2016
    Verlag:  The MIT Press, Cambridge, Massachusetts ;

    3 Practices; Pioneers (Late Twentieth-Century Digital); Twenty-First-Century Digital Practice; 4 Softwares; What Is Software Studies?; Case Studies; 5 Futures; Summation; A Few Contexts; Speculations; What May Be; Appendices; The New Bucolic:... mehr

    Zugang:
    Resolving-System (Lizenzpflichtig)
    Universitätsbibliothek Osnabrück
    keine Fernleihe
    Universitätsbibliothek der Eberhard Karls Universität
    keine Fernleihe

     

    3 Practices; Pioneers (Late Twentieth-Century Digital); Twenty-First-Century Digital Practice; 4 Softwares; What Is Software Studies?; Case Studies; 5 Futures; Summation; A Few Contexts; Speculations; What May Be; Appendices; The New Bucolic: Ekphrasis in the Digital Meadow; Dance Bones and Neural Ignition: The Dilemma of Definition; Gilbert Simondon: Individuation, Hippies, and the Singularity; The Imminent, Immanent Binary Buddha; Poetry Is Cryptography; Notes; Chapter 1; Chapter 2; Chapter 3; Chapter 4; Chapter 5; Appendices; References; Index. A poetics appropriate to the digital era that connects digital poetry to traditional poetry's concerns with being.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262334396; 0262334399; 9780262334389; 0262334380
    Schlagworte: Computer poetry ; History and criticism; Computer poetry ; Technique; Literature and technology; DIGITAL HUMANITIES & NEW MEDIA/New Media Art; HUMANITIES/Literature & Criticism; SOCIAL SCIENCES/Media Studies
    Umfang: 1 online resource (275 pages)
    Bemerkung(en):

    Based on the author's thesis (doctoral)--Concordia University, 2011

  12. Now the chips are down
    the BBC Micro
    Erschienen: [2016]
    Verlag:  MIT Press, Cambridge, MA

    The story of a pioneering microcomputer: its beginnings as part of a national Computer Literary Project, its innovative hardware, and its creative uses. mehr

    Zugang:
    Resolving-System (Lizenzpflichtig)
    Universitätsbibliothek Osnabrück
    keine Fernleihe
    Universitätsbibliothek der Eberhard Karls Universität
    keine Fernleihe

     

    The story of a pioneering microcomputer: its beginnings as part of a national Computer Literary Project, its innovative hardware, and its creative uses.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262334303; 0262334305; 9780262334310; 0262334313
    Schriftenreihe: Platform studies
    Schlagworte: BBC Microcomputer ; History; Computer literacy ; Great Britain ; History; DIGITAL HUMANITIES & NEW MEDIA/New Media History; COMPUTER SCIENCE/History of Computing; SOCIAL SCIENCES/Media Studies
    Umfang: 1 online resource (xi, 206 pages), illustrations.
  13. Civic media
    technology, design, practice
    Autor*in:
    Erschienen: [2016]; ©2016
    Verlag:  The MIT Press, Cambridge, Massachusetts ;

    Examinations of civic engagement in digital culture--the technologies, designs, and practices that support connection through common purpose in civic, political, and social life. Countless people around the world harness the affordances of digital... mehr

    Zugang:
    Resolving-System (Lizenzpflichtig)
    Universitätsbibliothek Osnabrück
    keine Fernleihe
    Universitätsbibliothek der Eberhard Karls Universität
    keine Fernleihe

     

    Examinations of civic engagement in digital culture--the technologies, designs, and practices that support connection through common purpose in civic, political, and social life. Countless people around the world harness the affordances of digital media to enable democratic participation, coordinate disaster relief, campaign for policy change, and strengthen local advocacy groups. The world watched as activists used social media to organize protests during the Arab Spring, Occupy Wall Street, and Hong Kong's Umbrella Revolution. Many governmental and community organizations changed their mission and function as they adopted new digital tools and practices. This book examines the use of "civic media"--The technologies, designs, and practices that support connection through common purpose in civic, political, and social life. Scholars from a range of disciplines and practitioners from a variety of organizations offer analyses and case studies that explore the theory and practice of civic media. The contributors set out the conceptual context for the intersection of civic and media; examine the pressure to innovate and the sustainability of innovation; explore play as a template for resistance; look at civic education; discuss media-enabled activism in communities; and consider methods and funding for civic media research. The case studies that round out each section range from a "debt resistance" movement to government service delivery ratings to the "It Gets Better" campaign aimed at combating suicide among lesbian, gay, bisexual, transgender, and queer youth. The book offers a valuable interdisciplinary dialogue on the challenges and opportunities of the increasingly influential space of civic media.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
  14. Hermeneutica
    computer-assisted interpretation in the humanities
    Erschienen: [2016]; ©2016
    Verlag:  The MIT Press, Cambridge, MA

    "With increasing interest being shown in participatory research models, whether it be Wikipedia, World of Warcraft, participatory writing (like Montfort et al's 10 Print or Laurel et al's Design Research) or the more traditional communal research... mehr

    Zugang:
    Resolving-System (Lizenzpflichtig)
    Universitätsbibliothek Osnabrück
    keine Fernleihe
    Universitätsbibliothek der Eberhard Karls Universität
    keine Fernleihe

     

    "With increasing interest being shown in participatory research models, whether it be Wikipedia, World of Warcraft, participatory writing (like Montfort et al's 10 Print or Laurel et al's Design Research) or the more traditional communal research cultures of the arts collective or engineering lab, the Humanities is increasingly relying on computational tools to do the 'heavy lifting' necessary to process all of this information. Hermeneuti.ca, as its name implies, is about hermeneutical things--the computing tools of research that are usually hidden--how to use them, and how they are interpretative objects to be understood. Hermeneuti.ca is both a book and also a web site (http://hermeneuti.ca) that shows the interactive text analysis tools woven into the book. Essentially, Hermeneuti.ca is both a text about computer-assisted methods and a collection of analytical tools called Voyant (http://voyant-tools.org) that instantiate the authors ideas. While there is a definitely an emphasis on classic Digital Humanities work (corpus analysis, information retrieval, etc.), there is also a focus on the development of software as part of a project of knowledge that encompasses the idea of software as an active part of knowledge production that brings this book into the Software Studies series"--Provided by publisher. The image of the scholar as a solitary thinker dates back at least to Descartes'Discourse on Method. But scholarly practices in the humanities are changing as older forms of communal inquiry are combined with modern research methods enabled by the Internet, accessible computing, data availability, and new media. Hermeneutica introduces text analysis using computer-assisted interpretive practices. It offers theoretical chapters about text analysis, presents a set of analytical tools (called Voyant) that instantiate the theory, and provides example essays that illustrate the use of these tools. Voyant allows users to integrate interpretation into texts by creating hermeneutica -- small embeddable 'toys' that can be woven into essays published online or into such online writing environments as blogs or wikis. The book's companion website, Hermeneuti.ca, offers the example essays with both text and embedded interactive panels. The panels show results and allow readers to experiment with the toys themselves. The use of these analytical tools results in a hybrid essay: an interpretive work embedded with hermeneutical toys that can be explored for technique. The hermeneutica draw on and develop such common interactive analytics as word clouds and complex data journalism interactives. Embedded in scholarly texts, they create a more engaging argument. Moving between tool and text becomes another thread in a dynamic dialogue.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Beteiligt: Sinclair, Stéfan (VerfasserIn)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262332064; 026233206X
    Schlagworte: Humanities ; Research; Digital humanities; Humanities ; Methodology; DIGITAL HUMANITIES & NEW MEDIA/General; HUMANITIES/Literature & Criticism; SOCIAL SCIENCES/Media Studies
    Umfang: 1 online resource (viii, 246 pages), illustrations
  15. Networked affect
    Autor*in:
    Erschienen: [2015]
    Verlag:  The MIT Press, Cambridge, Massachusetts

    "Our encounters with websites, avatars, videos, mobile apps, discussion forums, GIFs, and nonhuman intelligent agents allow us to experience sensations of connectivity, interest, desire, and attachment -- as well as detachment, boredom, fear, and... mehr

    Zugang:
    Resolving-System (Lizenzpflichtig)
    Universitätsbibliothek Osnabrück
    keine Fernleihe
    Universitätsbibliothek der Eberhard Karls Universität
    keine Fernleihe

     

    "Our encounters with websites, avatars, videos, mobile apps, discussion forums, GIFs, and nonhuman intelligent agents allow us to experience sensations of connectivity, interest, desire, and attachment -- as well as detachment, boredom, fear, and shame. Some affective online encounters may arouse complex, contradictory feelings that resist dualistic distinctions. In this book, leading scholars examine the fluctuating and altering dynamics of affect that give shape to online connections and disconnections. Doing so, they tie issues of circulation and connectivity to theorizations of networked affect. Their diverse investigations -- considering subjects that range from online sexual dynamics to the liveliness of computer code -- demonstrate the value of affect theories for Internet studies. The contributors investigate networked affect in terms of intensity, sensation, and value. They explore online intensities that range from Tumblr practices in LGBTQ communities to visceral reactions to animated avatars; examine the affective materiality of software in such platforms as steampunk culture and nonprofit altporn; and analyze the ascription of value to online activities including the GTD ("getting things done") movement and the accumulation of personal digital materials."

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Beteiligt: Hillis, Ken (MitwirkendeR); Paasonen, Susanna (MitwirkendeR); Petit, Michael (MitwirkendeR)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262327350; 026232735X; 9780262327343; 0262327341
    Schlagworte: Affect (Psychology) ; Social aspects; Emotions; Social networks; Internet ; Social aspects; DIGITAL HUMANITIES & NEW MEDIA/Social Media & Networking; INFORMATION SCIENCE/Internet Studies; SOCIAL SCIENCES/Media Studies
    Umfang: 1 online resource (vii, 267 pages), illustrations.
  16. The stack
    on software and sovereignty
    Erschienen: [2015]; ©2015
    Verlag:  MIT Press, Cambridge, Massachusetts

    A comprehensive political and design theory of planetary-scale computation proposing that The Stack -- an accidental megastructure -- is both a technological apparatus and a model for a new geopolitical architecture. mehr

    Zugang:
    Resolving-System (Lizenzpflichtig)
    Universitätsbibliothek Osnabrück
    keine Fernleihe
    Universitätsbibliothek der Eberhard Karls Universität
    keine Fernleihe

     

    A comprehensive political and design theory of planetary-scale computation proposing that The Stack -- an accidental megastructure -- is both a technological apparatus and a model for a new geopolitical architecture.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
  17. Enjoying machines
    Autor*in: Brown, Barry
    Erschienen: [2015], c2015
    Verlag:  MIT Press, Cambridge, Massachusetts ;

    The dominant feature of modern technology is not how productive it makes us, or how it has revolutionized the workplace, but how enjoyable it is. We take pleasure in our devices, from smartphones to personal computers to televisions. Whole classes of... mehr

    Zugang:
    Resolving-System (Lizenzpflichtig)
    Universitätsbibliothek Osnabrück
    keine Fernleihe
    Universitätsbibliothek der Eberhard Karls Universität
    keine Fernleihe

     

    The dominant feature of modern technology is not how productive it makes us, or how it has revolutionized the workplace, but how enjoyable it is. We take pleasure in our devices, from smartphones to personal computers to televisions. Whole classes of leisure activities rely on technology. How has technology become such an integral part of enjoyment? In this book, Barry Brown and Oskar Juhlin examine the relationship between pleasure and technology, investigating what pleasure and leisure are, how they have come to depend on the many forms of technology, and how we might design technology to support enjoyment. They do this by studying the experience of enjoyment, documenting such activities as computer gameplay, deer hunting, tourism, and television watching. They describe technologies that support these activities, including prototype systems that they themselves developed.Brown and Juhlin argue that pleasure is fundamentally social in nature. We learn how to enjoy ourselves from others, mastering it as a set of skills. Drawing on their own ethnographic studies and on research from economics, psychology, and philosophy, Brown and Juhlin argue that enjoyment is a key concept in understanding the social world. They propose a framework for the study of enjoyment: the empirical program of enjoyment.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Beteiligt: Juhlin, Oskar (VerfasserIn)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262326896; 0262326892
    Schlagworte: Amusements; Technology ; Social aspects; Pleasure; Technology ; Psychological aspects; SOCIAL SCIENCES/Media Studies; SCIENCE, TECHNOLOGY & SOCIETY/History of Technology; DIGITAL HUMANITIES & NEW MEDIA/General
    Umfang: 1 online resource (viii, 219 pages), illustrations.
  18. Between humanities and the digital
    Autor*in:
    Erschienen: [2015]; ©2015
    Verlag:  The MIT Press, Cambridge, Massachusetts

    "Like most academic discourses, the Digital Humanities are a conversation in flux. Some would argue that the Digital Humanities are already a well-established field, pointing to the 20-year history of Humanities Computing. Others (me) see a new breed... mehr

    Zugang:
    Resolving-System (Lizenzpflichtig)
    Universitätsbibliothek Osnabrück
    keine Fernleihe
    Universitätsbibliothek der Eberhard Karls Universität
    keine Fernleihe

     

    "Like most academic discourses, the Digital Humanities are a conversation in flux. Some would argue that the Digital Humanities are already a well-established field, pointing to the 20-year history of Humanities Computing. Others (me) see a new breed of academic with skills in both technology and the traditional humanities (the Platform Studies and Software Studies series), while others might indeed see this as a last gasp for the Modern Language Association's relevance. The point is that this is a conversation and, as such, various voices need to be heard. In David Goldberg and Patrik Svensson's Between Humanities and the Digital Age, more than 40 authors contribute to this discussion from a global, cross-disciplinary perspective. Describing the breadth and depth of how the humanities engage with the digital and information technology (including discipline-specific studies and perspectives, research infrastructure, innovative tools, creative expression and activist engagement), Between Humanities and the Digital 'demonstrates the diversity of research and theory building that lies between the existence of digital technologies and humanistic perspectives on knowledge generation'"--Provided by publisher.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
  19. Alien agency
    experimental encounters with art in the making
    Autor*in: Salter, Chris
    Erschienen: [2015]
    Verlag:  The MIT Press, Cambridge, Massachusetts

    "In Alien Agency, Chris Salter tells three stories of art in the making. Salter examines three works in which the materials of art - the 'stuff of the world' - behave and perform in ways beyond the creator's intent, becoming unknown, surprising,... mehr

    Zugang:
    Resolving-System (Lizenzpflichtig)
    Universitätsbibliothek Osnabrück
    keine Fernleihe
    Universitätsbibliothek der Eberhard Karls Universität
    keine Fernleihe

     

    "In Alien Agency, Chris Salter tells three stories of art in the making. Salter examines three works in which the materials of art - the 'stuff of the world' - behave and perform in ways beyond the creator's intent, becoming unknown, surprising, alien. Studying thse works - all three deeply embroiled in and enabled by science and technology - allows him to focus on practice through the experiential and affective elements of creation. Drawing on extensive ethnographic observation and on his own experience as an artist, Salter investigates how researcher-creators organize the conditions for these experimental, performative assemlages that sidestep dichotomies between subjects and objects, human and nonhuman, mind and body, knowing and experiencing."

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
  20. Flash
    building the interactive web
    Erschienen: [2014]
    Verlag:  The MIT Press, Cambridge, Massachusetts

    "Adobe Flash began as a simple animation tool and grew into a multimedia platform that offered a generation of creators and innovators an astonishing range of opportunities to develop and distribute new kinds of digital content. For the better part... mehr

    Zugang:
    Resolving-System (Lizenzpflichtig)
    Universitätsbibliothek Osnabrück
    keine Fernleihe
    Universitätsbibliothek der Eberhard Karls Universität
    keine Fernleihe

     

    "Adobe Flash began as a simple animation tool and grew into a multimedia platform that offered a generation of creators and innovators an astonishing range of opportunities to develop and distribute new kinds of digital content. For the better part of a decade, Flash was the de facto standard for dynamic online media, empowering amateur and professional developers to shape the future of the interactive Web. In this book, Anastasia Salter and John Murray trace the evolution of Flash into one of the engines of participatory culture. Salter and Murray investigate Flash as both a fundamental force that shaped perceptions of the web and a key technology that enabled innovative interactive experiences and new forms of gaming. They examine a series of works that exemplify Flash's role in shaping the experience and expectations of web multimedia. Topics include Flash as a platform for developing animation (and the "Flashimation" aesthetic); its capacities for scripting and interactive design; games and genres enabled by the reconstruction of the browser as a games portal; forms and genres of media art that use Flash; and Flash's stance on openness and standards--including its platform-defining battle over the ability to participate in Apple's own proprietary platforms. Flash's exit from the mobile environment in 2011 led some to declare that Flash was dead. But, as Salter and Murray show, not only does Flash live, but its role as a definitive cross-platform tool continues to influence web experience."

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Beteiligt: Murray, John (VerfasserIn)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262325776; 0262325772
    Schriftenreihe: Platform studies
    Schlagworte: Flash (Computer file); World Wide Web; Multimedia communications ; Computer programs; DIGITAL HUMANITIES & NEW MEDIA/General; COMPUTER SCIENCE/Human Computer Interaction; SOCIAL SCIENCES/Media Studies
    Umfang: 1 online resource (ix, 180 pages), illustrations.
  21. The imaginary app
    Autor*in:
    Erschienen: [2014]; ©2014
    Verlag:  The MIT Press, Cambridge, Massachusetts

    The mobile app as technique and imaginary tool, offering a shortcut to instantaneous connection and entertainment. mehr

    Zugang:
    Resolving-System (Lizenzpflichtig)
    Universitätsbibliothek Osnabrück
    keine Fernleihe
    Universitätsbibliothek der Eberhard Karls Universität
    keine Fernleihe

     

    The mobile app as technique and imaginary tool, offering a shortcut to instantaneous connection and entertainment.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Beteiligt: DJ Spooky That Subliminal Kid (MitwirkendeR); Matviyenko, Svitlana (HerausgeberIn)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262320795; 0262320797; 9780262320801; 0262320800
    Schriftenreihe: Software studies
    Schlagworte: Computers and civilization; Mobile computing ; Social aspects; Application software ; Social aspects; DIGITAL HUMANITIES & NEW MEDIA/General; SOCIAL SCIENCES/Media Studies
    Umfang: 1 online resource (xxxvi, 279 pages, 12 unnumbered pages of plates), illustrations (some color).
  22. Positive computing
    technology for wellbeing and human potential
    Erschienen: [2014]
    Verlag:  The MIT Press, Cambridge, Massachusetts ;

    "On the eve of Google's IPO in 2004, Larry Page and Sergey Brin vowed not to be evil. Today, a growing number of technologists would go further, trying to ensure that their work actively improves people's lives. Technology, so pervasive and... mehr

    Zugang:
    Resolving-System (Lizenzpflichtig)
    Universitätsbibliothek Osnabrück
    keine Fernleihe
    Universitätsbibliothek der Eberhard Karls Universität
    keine Fernleihe

     

    "On the eve of Google's IPO in 2004, Larry Page and Sergey Brin vowed not to be evil. Today, a growing number of technologists would go further, trying to ensure that their work actively improves people's lives. Technology, so pervasive and ubiquitous, has the capacity to increase stress and suffering; but it also has the less-heralded potential to improve the well-being of individuals, society, and the planet. In this book, Rafael Calvo and Dorian Peters investigate what they term "positive computing"--The design and development of technology to support psychological well-being and human potential. Calvo and Peters explain that technologists' growing interest in social good is part of a larger public concern about how our digital experience affects our emotions and our quality of life -- which itself reflects an emerging focus on humanistic values in many different disciplines. Synthesizing theory, knowledge, and empirical methodologies from a variety of fields, they offer a rigorous and coherent foundational framework for positive computing. Sidebars by experts from psychology, neuroscience, human--computer interaction, and other disciplines supply essential context. Calvo and Peters examine specific well-being factors, including positive emotions, self-awareness, mindfulness, empathy, and compassion, and explore how technology can support these factors. Finally, they offer suggestions for future research and funding."

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Beteiligt: Peters, Dorian (VerfasserIn)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 0262325683; 9780262325684
    Schriftenreihe: The platform studies series
    Schlagworte: Computers ; Social aspects; Human-computer interaction; Well-being; Positive psychology; Neurosciences; Technology ; Social aspects; COMPUTER SCIENCE/Human Computer Interaction; DIGITAL HUMANITIES & NEW MEDIA/General; SOCIAL SCIENCES/Media Studies
    Umfang: 1 online resource (x, 288 pages).
  23. Literary gaming
    Erschienen: [2014]; ©2014
    Verlag:  The MIT Press, Cambridge, Mass. ;

    A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works. mehr

    Zugang:
    Resolving-System (Lizenzpflichtig)
    Universitätsbibliothek Osnabrück
    keine Fernleihe
    Universitätsbibliothek der Eberhard Karls Universität
    keine Fernleihe

     

    A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
  24. Game after
    a cultural study of video game afterlife
    Erschienen: [2014]; ©2014
    Verlag:  MIT Press, Cambridge, Massachusetts

    Overview: We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an "ex-game" if it exists only as emulation, as an artifact in... mehr

    Zugang:
    Resolving-System (Lizenzpflichtig)
    Universitätsbibliothek Osnabrück
    keine Fernleihe
    Universitätsbibliothek der Eberhard Karls Universität
    keine Fernleihe

     

    Overview: We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an "ex-game" if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present. Guins meticulously investigates the complex life cycles of video games, to show how their meanings, uses, and values shift in an afterlife of disposal, ruins and remains, museums, archives, and private collections. Guins looks closely at video games as museum objects, discussing the recontextualization of the Pong and Brown Box prototypes and engaging with curatorial and archival practices across a range of cultural institutions; aging coin-op arcade cabinets; the documentation role of game cartridge artwork and packaging; the journey of a game from flawed product to trash to memorialized relic, as seen in the history of Atari's infamous E.T. The Extra-Terrestrial; and conservation, restoration, and re-creation stories told by experts including Van Burnham, Gene Lewin, and Peter Takacs. The afterlife of video games-whether behind glass in display cases or recreated as an iPad app-offers a new way to explore the diverse topography of game history.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262320177; 0262320177
    Schlagworte: Video games ; Social aspects; GAME STUDIES/General; SOCIAL SCIENCES/Media Studies; DIGITAL HUMANITIES & NEW MEDIA/New Media History
    Umfang: 1 online resource (xiv, 355 pages), illustrations
  25. The practice of light
    a genealogy of visual technologies from prints to pixels
    Autor*in: Cubitt, Sean
    Erschienen: [2014]
    Verlag:  The MIT Press, Cambridge, Massachusetts

    An account of Western visual technologies since the Renaissance traces a history of the increasing control of light's intrinsic excess. mehr

    Zugang:
    Resolving-System (Lizenzpflichtig)
    Universitätsbibliothek Osnabrück
    keine Fernleihe
    Universitätsbibliothek der Eberhard Karls Universität
    keine Fernleihe

     

    An account of Western visual technologies since the Renaissance traces a history of the increasing control of light's intrinsic excess.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780262326568; 0262326566; 9780262326575; 0262326574
    Schriftenreihe: Leonardo
    Schlagworte: Art and technology; Visual perception; ARTS/Art History/General; DIGITAL HUMANITIES & NEW MEDIA/New Media History; SOCIAL SCIENCES/Media Studies
    Umfang: 1 online resource (xiv, 354 pages, 8 unnumbered pages of plates), illustrations (some color).