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  1. Beginning Java 8 games development
    [learn the fundamentals of Java 8 game programming]
    Erschienen: 2014
    Verlag:  Apress, [Berkeley, Calif.]

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9781484204160; 9781484204153
    RVK Klassifikation: ST 324 ; ST 250
    Schriftenreihe: The expert's voice in Java
    Books for professionals by professionals
    Schlagworte: Computerspiel; Programmierung; Java Standard Edition 8
    Umfang: XXVII, 461 S., Ill.
  2. Beginning Java 8 Games Development
    Erschienen: 2014
    Verlag:  Apress, [Berkeley, Calif.]

    Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as... mehr

    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
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    Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun

     

    Export in Literaturverwaltung   RIS-Format
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    Hinweise zum Inhalt
    Volltext (Lizenzpflichtig)
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781484204153
    Weitere Identifier:
    RVK Klassifikation: ST 250 ; ST 324
    Schlagworte: Computer science
    Umfang: Online-Ressource (XXII, 492 p. 356 illus), online resource
    Bemerkung(en):

    Description based upon print version of record

    Contents at a Glance; Introduction; Chapter 1: Setting Up a Java 8 Game Development Environment; Prepare a Workstation for Java 8 Game Development; Downloading Java JDK 8 and NetBeans 8.0; Installing the Java 8 Software Development Environment; Installing NetBeans IDE 8.0; Installing New Media Content Production Software; Downloading and Installing Inkscape; Downloading and Installing GIMP; Downloading and Installing Audacity; Downloading and Installing EditShare Lightworks; Downloading and Installing Blender; Other Open-Source Software Packages of Interest

    Organizing Quick Launch Icons in Your Taskbar AreaSummary; Chapter 2: Setting Up Your Java 8 IDE: An Introduction to NetBeans 8. 0; Primary Attributes of NetBeans 8.0: An Intelligent IDE; NetBeans 8.0 Is Smart: Put Your Code Editing into Hyperdrive; NetBeans 8.0 Is Extensible: Code Editing with Many Languages; NetBeans 8.0 Is Efficient: Organized Project Management Tools; NetBeans 8.0 Is User Interface Design Friendly: UI Design Tools; NetBeans 8.0 Is not Bug Friendly: Squash Bugs with a Debugger; NetBeans 8.0 Is a Speed Freak: Optimize the Code with a Profiler

    Creating Your Java 8 Game Project: The InvinciBagelCompiling Your Java 8 Game Project in NetBeans 8.0; Running Your Java 8 Game Project in NetBeans 8.0; Profiling Your Java 8 Game Project in NetBeans 8.0; Profiling Your Java 8 Game Application CPU Usage; Unblocking the Java 8 Platform Binary via the Windows Firewall; Analyzing the NetBeans IDE 8.0 Game Project CPU Profiling Tool Results; Profiling Your Java 8 Game Application Memory Usage; Summary; Chapter 3: A Java 8 Primer: An Introduction to Java 8 Concepts and Principles; The Syntax of Java: Comments and Code Delimiters

    Java APIs: Using Packages to Organize by FunctionJava Classes: Logical Java Constructs to Build On; Nested Classes: Java Classes Living Inside Other Classes; Inner Classes: Different Types of Nonstatic Nested Classes; Java Methods: Core Java Function Code Constructs; Creating a Java Object: Invoking a Class's Constructor Method; Creating a Constructor Method: Coding an Object's Structure; Java Variables and Constants: Values in Data Fields; Fixing Data Values in Memory: Defining a Data Constant in Java; Java Modifier Keywords: Access Control and More

    Access Control Modifiers: Public, Protected, Private, Package PrivateJava's Public Modifier: Allowing Access by the Public to Java Program Constructs; Java's Protected Modifier: Variables and Methods Allow Access by Subclass; Java's Private Modifier: Variables, Methods, and Classes Get Local Access Only; Java's Package Private Modifier: Variables, Methods, and Classes in Your Package; Nonaccess Control Modifiers: final, static, abstract, volatile, synchronized; Java's final Modifier: Variables, Methods, and Classes That Cannot Be Modified

    Java's Static Modifier: Variables or Methods That Exist in a Class (Not in Objects)