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  1. Seeing the past with computers
    experiments with augmented reality and computer vision for history
    Autor*in:
    Erschienen: [2019]
    Verlag:  University of Michigan Press, Ann Arbor

    "We focus on two related forms of seeing technology that are changing how some humanists work, but remain untapped and confusing for most scholars and students: computer vision and augmented reality. Computer vision (CV) is a technology that can... mehr

    Zugang:
    Verlag (kostenfrei)
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    "We focus on two related forms of seeing technology that are changing how some humanists work, but remain untapped and confusing for most scholars and students: computer vision and augmented reality. Computer vision (CV) is a technology that can access, process, analyze, and understand visual information. Consider, for instance, optical character recognition (OCR), which allows computers to read text from digitized print sources. Whereas scholars used to read a few books deeply ("close reading"), OCR has facilitated what Franco Moretti called "distant reading," helping us mine and analyze thousands of books across eras, genres, and subjects. Such quantitative approaches to textual analysis have their critics, but they also hold many lessons for those interested in history. Yet history involves more than just the textual evidence historians have traditionally privileged; traces of the past are also embedded in the visual--photographs, paintings, sketches--and material culture. The proliferation of digitized visual sources presents historians with exciting new technical and theoretical problems and opportunities. The scholars in this collection offer ways of thinking about where we might look for source material, and how we might use CV to analyze those sources, in the context of our research or teaching, to ensure broader, deeper, and more representative understandings of the past. Seeing the Past is in many ways a sequel to PastPlay: Teaching and Learning with Technology (2014), and we return to some of the ideas explored in that volume. Above all, however, this book is a testament to the power of playful experimentation with technology and techniques in our discipline, and in other domains of inquiry, simply to see what happens."--Provided by publisher Introduction: Seeing the Past (Kevin Kee and Timothy Compeau) -- One: The People Inside (Tim Sherratt and Kate Bagnall) -- Two: Bringing Trouvé to Light: Speculative Computer Vision and Media History (Jentery Sayers) -- Three: Seeing Swinburne: Toward a Mobile and Augmented-Reality Edition of Poems and Ballads, 1866 (Bethany Nowviskie and Wayne Graham) -- Four: Mixed-Reality Design for Broken-World Thinking (Kari Kraus, Derek Hansen, Elizabeth Bonsignore, June Ahn, Jes Koepfler, Kathryn Kaczmarek Frew, Anthony Pellicone, and Carlea Holl-Jensen) -- Five: Faster than the Eye: Using Computer Vision to Explore Sources in the History of Stage Magic (Devon Elliot and William J. Turkel) -- Six: The Analog Archive: Image-Mining the History of Electronics (Edward Jones-Imhotep and William J. Turkel) -- Seven: Learning to See the Past at Scale: Exploring Web Archives through Hundreds of Thousands of Images (Ian Milligan) -- Eight: Building Augmented Reality Freedom Stories: A Critical Reflection (Andrew Roth and Caitlin Fisher) -- Nine: Experiments in Alternative-and Augmented-Reality Game Design: Platforms and Collaborations (Geoffrey Rockwell and Sean Gouglas) -- Ten: Tecumseh Returns: A History Game in Alternate Reality, Augmented Reality, and Reality (Timothy Compeau and Robert MacDougall) -- Eleven: History All Around Us: Toward Best Practices for Augmented Reality for History (Kevin Kee, Eric Poitras, and Timothy Compeau) -- Twelve: Hearing the Past (Shawn Graham, Stuart Eve, Colleen Morgan, and Alexis Pantos).

     

    Export in Literaturverwaltung   RIS-Format
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    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Beteiligt: Kee, Kevin Bradley (HerausgeberIn); Compeau, Timothy (HerausgeberIn)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 0472124552; 0472900870; 9780472900879; 9780472124558
    Schriftenreihe: Digital humanities
    Schlagworte: Digital humanities; Augmented reality; Computer vision; Augmented reality; Computer vision; Digital humanities; REFERENCE / Questions & Answers; COMPUTERS / General
    Umfang: 1 Online-Ressource (vi, 247 pages)
    Bemerkung(en):

    Includes bibliographical references and index

  2. Seeing the past with computers
    experiments with augmented reality and computer vision for history
    Autor*in:
    Erschienen: [2019]
    Verlag:  University of Michigan Press, Ann Arbor

    "We focus on two related forms of seeing technology that are changing how some humanists work, but remain untapped and confusing for most scholars and students: computer vision and augmented reality. Computer vision (CV) is a technology that can... mehr

    Zugang:
    Verlag (kostenfrei)
    Hochschule Aalen, Bibliothek
    E-Book JSTOR
    keine Fernleihe
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    keine Fernleihe
    Universitätsbibliothek Clausthal
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    Hochschule für Bildende Künste Dresden, Bibliothek
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    Hochschule für Musik 'Carl Maria von Weber', Hochschulbibliothek
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    Universitätsbibliothek Erfurt / Forschungsbibliothek Gotha, Universitätsbibliothek Erfurt
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    Zentrale Hochschulbibliothek Flensburg
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    Zeppelin Universität gGmbH, Bibliothek
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    Max-Planck-Institut für ethnologische Forschung, Bibliothek
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    Universitäts- und Landesbibliothek Sachsen-Anhalt / Zentrale
    ebook
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    Zentrum für Wissensmanagement, Bibliothek Hamm
    ebook
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    Gottfried Wilhelm Leibniz Bibliothek - Niedersächsische Landesbibliothek
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    Universitätsbibliothek Heidelberg
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    Universitätsbibliothek Hildesheim
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    Thüringer Universitäts- und Landesbibliothek
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    Badische Landesbibliothek
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    Karlsruher Institut für Technologie, KIT-Bibliothek
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    Fachhochschule Kiel, Zentralbibliothek
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    Universitätsbibliothek Kiel, Zentralbibliothek
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    HTWG Hochschule Konstanz Technik, Wirtschaft und Gestaltung, Bibliothek
    eBook JSTOR
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    Hochschule Anhalt , Hochschulbibliothek
    keine Fernleihe
    Hochschule für Technik, Wirtschaft und Kultur, Hochschulbibliothek
    keine Fernleihe
    Zentrum für Wissensmanagement, Bibliothek Lippstadt
    ebook
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    Duale Hochschule Baden-Württemberg Mannheim, Bibliothek
    eBook JSTOR
    keine Fernleihe
    Universitätsbibliothek Mannheim
    keine Fernleihe
    Hochschule für Wirtschaft und Umwelt Nürtingen-Geislingen, Bibliothek Nürtingen
    eBook JSTOR
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    Universitätsbibliothek Osnabrück
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    Hochschulbibliothek Reutlingen (Lernzentrum)
    eBook
    keine Fernleihe

     

    "We focus on two related forms of seeing technology that are changing how some humanists work, but remain untapped and confusing for most scholars and students: computer vision and augmented reality. Computer vision (CV) is a technology that can access, process, analyze, and understand visual information. Consider, for instance, optical character recognition (OCR), which allows computers to read text from digitized print sources. Whereas scholars used to read a few books deeply ("close reading"), OCR has facilitated what Franco Moretti called "distant reading," helping us mine and analyze thousands of books across eras, genres, and subjects. Such quantitative approaches to textual analysis have their critics, but they also hold many lessons for those interested in history. Yet history involves more than just the textual evidence historians have traditionally privileged; traces of the past are also embedded in the visual--photographs, paintings, sketches--and material culture. The proliferation of digitized visual sources presents historians with exciting new technical and theoretical problems and opportunities. The scholars in this collection offer ways of thinking about where we might look for source material, and how we might use CV to analyze those sources, in the context of our research or teaching, to ensure broader, deeper, and more representative understandings of the past. Seeing the Past is in many ways a sequel to PastPlay: Teaching and Learning with Technology (2014), and we return to some of the ideas explored in that volume. Above all, however, this book is a testament to the power of playful experimentation with technology and techniques in our discipline, and in other domains of inquiry, simply to see what happens."--Provided by publisher Introduction: Seeing the Past (Kevin Kee and Timothy Compeau) -- One: The People Inside (Tim Sherratt and Kate Bagnall) -- Two: Bringing Trouvé to Light: Speculative Computer Vision and Media History (Jentery Sayers) -- Three: Seeing Swinburne: Toward a Mobile and Augmented-Reality Edition of Poems and Ballads, 1866 (Bethany Nowviskie and Wayne Graham) -- Four: Mixed-Reality Design for Broken-World Thinking (Kari Kraus, Derek Hansen, Elizabeth Bonsignore, June Ahn, Jes Koepfler, Kathryn Kaczmarek Frew, Anthony Pellicone, and Carlea Holl-Jensen) -- Five: Faster than the Eye: Using Computer Vision to Explore Sources in the History of Stage Magic (Devon Elliot and William J. Turkel) -- Six: The Analog Archive: Image-Mining the History of Electronics (Edward Jones-Imhotep and William J. Turkel) -- Seven: Learning to See the Past at Scale: Exploring Web Archives through Hundreds of Thousands of Images (Ian Milligan) -- Eight: Building Augmented Reality Freedom Stories: A Critical Reflection (Andrew Roth and Caitlin Fisher) -- Nine: Experiments in Alternative-and Augmented-Reality Game Design: Platforms and Collaborations (Geoffrey Rockwell and Sean Gouglas) -- Ten: Tecumseh Returns: A History Game in Alternate Reality, Augmented Reality, and Reality (Timothy Compeau and Robert MacDougall) -- Eleven: History All Around Us: Toward Best Practices for Augmented Reality for History (Kevin Kee, Eric Poitras, and Timothy Compeau) -- Twelve: Hearing the Past (Shawn Graham, Stuart Eve, Colleen Morgan, and Alexis Pantos).

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Quelle: Verbundkataloge
    Beteiligt: Kee, Kevin Bradley (HerausgeberIn); Compeau, Timothy (HerausgeberIn)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 0472124552; 0472900870; 9780472900879; 9780472124558
    Schriftenreihe: Digital humanities
    Schlagworte: Digital humanities; Augmented reality; Computer vision; Augmented reality; Computer vision; Digital humanities; REFERENCE / Questions & Answers; COMPUTERS / General
    Umfang: 1 Online-Ressource (vi, 247 pages)
    Bemerkung(en):

    Includes bibliographical references and index